>>"Use extended contests, they handle escalation really well, simple
contests don't.
>>If you're a point away from defeat in an EXTENDED contest you can
always change ability and tactics to get what you want
>> - at the risk of upping the ante somewhat."
>That's an excellent point, and one I never considered. Yeah, simple
contests (it should be obvious), allow for only one shot at establishing
intent and stakes, etc. But the extended contest rules have explicit
>features that allow you to modify your intent, mid contest.
Actually, as I've mentioned before even back with HQ1, this always gives
me trouble and how to do it smoothly has been something I've never
grasped, in either version of the game.
In fact, the extended contest "point-tracking" method seems to get in
the way of doing this for me, since I never know how to carry the points
over to the new contest.
HQ2, with the disengagement rules and the ability to assign consequences
from number of points accrued during an extended contest may have fixed
this for me, I suspect I will find out the first time I actually hit
this situation.
LC
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