>By the rules, extended contests have one prize, you can't change prize
That is my reading as well, yes.
>Otherwise the game would work in a similar way to The Shadow of
Yesteryear and that is a pretty good escalation mechanic.
I've never actually gotten a look at TSoY, could you say more? How would it work like that?
>Only in HQ2 penalties are actually given out until the end of the
extended contest so the carrot/stick aspect of the extended contest isn't there.
Is there a word missing in this sentence? I am confused as to the meaning.
>If you applied penalities as they happened and allowed changing intent
before each part of the contest you would have a pretty awesome escalation mechanic though.
Could you say more/give an example?
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