>Sometimes, but not often, players initiate a conflict using almost
exactly those words, though. If they feel unsure whether or not their
character is convinced, and want the dice to make the decision, sure.
I feel convinced that your methods and mine vary little, perhaps only in terms of frequencies.
Which makes me wonder why it's problematic for you, and not for me. I dunno. Everything you describe sounds like functional play to me using the rules as written.
Mike.
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