RE: Re: Contest Questions

From: Mike Holmes <mike_c_holmes_at_...>
Date: Thu, 8 Oct 2009 23:36:16 -0500

>Sometimes, but not often, players initiate a conflict using almost

exactly those words, though. If they feel unsure whether or not their

character is convinced, and want the dice to make the decision, sure.

I feel convinced that your methods and mine vary little, perhaps only in terms of frequencies.

Which makes me wonder why it's problematic for you, and not for me. I dunno. Everything you describe sounds like functional play to me using the rules as written.

Mike.                                                                                                                                                             



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