Re: Character creation question

From: adammertes_at_...
Date: Fri, 23 Oct 2009 14:57:41 -0000

Well, I wrote a few "templates" for the Star Wars game (even though I'm still not sure the players will want to try Heroquest since they seem to really enjoy D&D 3.5). Here is an easy template. I must admit, one of the main reasons I would like to try Heroquest is the balancing problems with Jedi and non-Jedi. With Heroquest's "all abilities are equal" philosophy, it means that a soldier character with Blaster Rifle of 18, a Jedi with Lightsaber of 18, and a smuggler with a Blaster pistol of 18 will all have the same capability of taking down battle droids! I really like that about the system. Anyway, to get back on topic:

Republic Soldier
You are a soldier in the Army of the Grand Republic and have received formal military training and the best equipment available.

Abilities
Blaster Rifle
Military Discipline
Hand Held Explosives
Physical Conditioning
Trench Warfare
(Community) Grand Army of the Republic
First Aid
Squad Tactics
Knowledge: Military equipment
Survival

Now, would you suggest I make "soldier" a keyword with all of those abilities, or maybe only give the soldier keyword Blaster Rifle, Military Discipline, (Community) Grand Army of the Republic?

Another question, say a player takes the solider keyword with the 3 abilities listed above and puts their 17 ability score into it, that player than has 17 in 3 abilities. Where as another solider like player puts 17 into squad tactics, and then 13 into his Soldier keyword. Seems like putting 17 into soldier is more beneficial.

Thanks for all the responses so far everyone! I think I'm starting to get into the Heroquest mindframe a bit more.

PS I am referring to Heroquest 2.0

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