Hi!
That's very interesting; I don't think that I've ever considered that issue (the player normally gets a bonus or penalty, not the resistance).
How, if at all, does this interact with the table for setting resistances in the HQ2 rules? Does this mean that when the resistance increases, it actually has more of an effect than an equivalent penalty to the player's ability would have?
Thanks,
David.
>
> bethexton wrote:
>
> >Note that what matters in the above is not the exact numbers, but the
> difference between them. So it is not really 11 versus ten, it is "one
> point higher ability level"
>
> Which, given that the system is a rolling scale and masteries cancel,
> makes perfect sense. (It also lends support to the "the numbers are
> narrative weight, not an absolute scale of ability")
>
> Incidentally, this is why there is actually a significant difference
> between giving a bonus to the character and a penalty to the resistance.
> What mechanical effect the number has changes depending on where on the
> scale you are. If the roll is 16 vs 14, then adding three and becoming
> 19 vs 14 is not the same as subtracting three and becoming 16 vs 11.
> (Even more dramatically when you add or subtract 6 - 2W vs 14 is quite
> different than 16 vs 8)
>
> LC
>