Re: Hurts and bumping contests

From: David Dunham <david_at_...>
Date: Wed, 9 Dec 2009 10:04:47 -0800


Trotsky

>Often you don't want to be that specific, though - you want them to
>improve, but you don't want to dictate what sort of skills you want them
>to improve in.

Less common, but more than once, in our games was something like "You get 2 HP, and 1 HP that you have to spend."

-- 

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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