>Often you don't want to be that specific, though - you want them to
>improve, but you don't want to dictate what sort of skills you want them
>to improve in.
Less common, but more than once, in our games was something like "You get 2 HP, and 1 HP that you have to spend."
-- David Dunham Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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