This is the key point. A farmer that has put points into a specific fighting ability can be match for any Mercenary. Let me give a literary example - in many of the Icelandic sagas, the heroes are Farmers, not Mercenaries. Yet they are skilled fighters, routinely killing berserks and other Mercenaries. That's how I feel Sartar is - most men are fighters. A bold farmer can be a match for any huscarl of the king.
HQ2 works on these sorts of literary tropes (other games do as well, but they are usually hidden within the assumptions of the rules system).
> What you're neglecting is that a mercenary is likely to have a lot
> more abilities to augment with. And have skills relating to what
> leads up to the fight (scouting, making camp, being on watch).
Also, I have noticed that the Air + Movement rune or Air + Death + Movement rune combinations seems far more common amongst mercenaries than amongst player character farmers.
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