So obviously magic in Glorantha has credibility tests people can judge. So would magic in any other genre. Jedi powers will require credibility tests. Earthsea magic will require credibility tests. The genre support will help Narrators determine the result of those tests.
Given that, does it make any sense to have "augment only" stats? If HQ2
is a narrative engine, where the most appropriate ability to the story
at that moment is the one that is used, then I can't see what limiting
an ability so that it can never be the main point of a contest is.
>
> I don't think he's directly answering your question though.
>
>
> For myself, I see no harm in a group deciding together that a certain
> ability is "augment only" but to say that this method shouldn't be
> used for
> magic.... well that's a larger discussion topic.
>
I have some difficulty finding any use for an "augment only" rule for a
stat - especially in HQ2. (An "almost always augment" stat is another
beast altogether.)
>
>
> On the subject of rule mods:
>
> We have experimented recently with removing the "pay a HP to covert a
> flaw"
> because we can see no sense in it. Some abilities are clearly flaws
> under a
> wide group of circumstances and clearly not under equally widely defined
> circumstances.
>
> If anyone's interested, perhaps this could become a new thread?
>
I say repost it as another thread.
LC
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