Matthew Cole wrote:
>
>
> Augments must be narratively entertaining, right?
>
That's certainly part of my objection to making something an
augment-only ability. With one augment allowed and the "entertaining"
limits HQ2 has moved to, they seem problematic. (I didn't like them in
HQ1 either, but it wasn't as stark in my eyes.)
>
>
> A list of things (whetstone, eyeglasses, smoking jacket, etc) that seem to
> have no direct ability use should perhaps be disallowed because they add
> little or no entertainment (especially if the item is with the hero
> all the
> time - it will not be fresh after a couple of uses?).
>
Well that's why I figured the rules have it that if you list the
equipment, it is assumed you have the skill. In other words, "sturdy
axe" means you have a sturdy axe and know how to use it.
Whetstone means you know how to sharpen things (and obviously has LOTS
of direct use, so isn't a great example.) Eyeglasses or smoking jacket
would be odd. (Although the former could be a flaw that is occasionally
used for benefit. The latter... a player probably would need to explain
to me why that's an ability.)
LC