I find it a redundant and unnecessarily rules-y solution to a problem that doesn't exist, since the distinction is clearly drawn with the "cannot produce extraordinary effects" clause.
LC
Todd Gardiner wrote:
>
>
> But, if I recall, you real objection is against making rune affinities
> augment-only in order to describe Common Magic in a manner that is
> distinct
> from Initiate Magic and Feats.
>
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