Re: Re: Augment-only stats

From: Aescleal &#92;(Ashley Munday&#92;) <"Aescleal>
Date: Sat, 9 Jan 2010 20:49:41 -0000


> Where is that written? I looked for that and did not find it, I found
> that it is augment only. Once you become an initiate, you get a whole
> bunch of new uses for the rune, but none of those apply as a lay member.
> (I will be happy to be pointed to where I just plain missed that.)

The rune affinity keywords have personality traits built in which can be used directly and you can use them to resist other magic.

The personality traits for each affinity are listed in the basic rules and the magic resistance bit is in the Sartar book.

Cheers,

Ash



From: "L C" <lightcastle_at_...>
Sent: Saturday, January 09, 2010 6:17 PM To: <HeroQuest-rules_at_yahoogroups.com> Subject: Re: Re: Augment-only stats

> Aescleal (Ashley Munday) wrote:
>>
>>
>> LC finally bashes his point through my thick skull:
>>
>
> I am slow, but like the waves I wear you down? ^__^
>
>> Okay, then you've got no problems with the current rules then. Lay
>> Members
>> can use affinities directly it's only using them for magic effects that's
>> limited to augment only.
>>
> Where is that written? I looked for that and did not find it, I found
> that it is augment only. Once you become an initiate, you get a whole
> bunch of new uses for the rune, but none of those apply as a lay member.
> (I will be happy to be pointed to where I just plain missed that.)
>
> LC
>
>
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