Ditching the difficulty increase rule?

From: adammertes_at_...
Date: Sun, 31 Jan 2010 14:51:58 -0000


One of the aspects of Heroquest 2 I am having a hard time accepting is the increase of the base difficulty every few sessions. It seems to limit the growth of a character. Why should jumping from one building's roof to another have a resistance of 16 in your first session and the same task with the same character 20 sessions later be at 6w?

Have others taken this rule out of their games? What long term effects will this have?

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