I'm running a long-term game with very little character improvement. We're using the simple "nine-slots" for starting traits method, and some of the characters still have slots to fill, which they can do in play. I run a single story or episode over about two months and give them one, maybe two, hero points at the end. They tend to hang onto these hero points for one-time use, though a few players have improved a trait. I also give them a new trait or two per episode, though these tend to be related to the novel elements that have developed in the story. For example, unless they chose not to do so, they all acquired a trait in the local language of the new region but only rated at a 6.
It came across as stingy when I first described it to the players, but I reasoned aloud that most of the characters we love in books and movies don't especially "get better" at what they do and know. They often learn to do things in new ways but actually getting better seems more rare to me.
My players are very happy, and the game works well.
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