Re: Re: stretches and credibility checks - anyone else having difficulty?

From: Trotsky <TTrotsky_at_...>
Date: Mon, 15 Feb 2010 21:32:49 +0000


L C wrote:
>
> Absolutely. In my Space Opera game, the properties of jump engines are
> pretty well laid out. When making the world, the players and I sat
> around and decided what we wanted the travel system to work like, where
> the choke points were dramatically, and what effect that had on the
> world. This way we were all on the same page. Same with weaponry and
> whether or not there were aliens. None of those things are "statted
> out" in terms of HQ abilities. A Jump 1 engine can jump around 4
> light-years. That's just what it does.
>

We appear to be on the same page to at least that extent, then :)
-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

Powered by hypermail