L C wrote:
>
> Absolutely. In my Space Opera game, the properties of jump engines are
> pretty well laid out. When making the world, the players and I sat
> around and decided what we wanted the travel system to work like, where
> the choke points were dramatically, and what effect that had on the
> world. This way we were all on the same page. Same with weaponry and
> whether or not there were aliens. None of those things are "statted
> out" in terms of HQ abilities. A Jump 1 engine can jump around 4
> light-years. That's just what it does.
>
We appear to be on the same page to at least that extent, then :)
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/