Trotsky wrote:
>
> I've heard this argument before, and I'm really not convinced by it.
> Especially since HQ1 seemed to get the balance about right
>
See, I didn't find that at all. Or maybe in the act of trying to get
that balance, it produced the other problems.
At the same time, I do think the "rolling scale" of HQ1 had some very
strong elements in it that I liked that have become muted in HQ2.
>
> (although it
> had other problems). I think a problem with recent RPGs has been that
> nobody seems to even be really trying to produce systems that strike the
> balance I prefer any more, and that's a pity.
>
*nod*
I do think some kind of balance could be struck, I'm just not sure it
can be struck in a single mechanic. I wish I was more of a designer,
because I'd be tempted to try and tinker to find one that does do it to
my satisfaction.