Re: Re: stretches and credibility checks - anyone else having difficulty?

From: Trotsky <TTrotsky_at_...>
Date: Mon, 15 Feb 2010 22:37:12 +0000


Ashley Munday wrote:
>
> BUT and this is the big BUT, it didn't really matter to most viewers,
> it wasn't jarring enough to disturb their sense of belief. And the
> same can go for games - you don't need a huge amount of detail about
> what the technology does, just enough to hang a decent narrative off.
>
> For example the bunch I play with usually have day long sessions where
> we sit down and play a series of Prime Time Adventures. The series
> we've run have included what turned out to be a fairly hard
> sci-fi/horror and all the tech was made up as we went along. No one
> needed to know what the gear was in advance, someone wanted something
> to do something so we made it up on the spot. No one was sure whether
> the weaponry was James Cameron style futuristic automatic weapons or
> energy until someone actually needed to fire one (they turned out to
> be energy weapons as someone wanted to use one as a blowtorch).
>
> Just paint enough to give yourself a background to set the rest of the
> game to. Make the rest up as you go, it really doesn't matter too much.
>

Interesting. I can honestly say that I would absolutely HATE to play in a game like that, yet it obviously works very well for other people. Vive la difference...

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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