>> I would treat them as resistance (since an exciting story is more important than a foolish consistency), but also occasionally give them a hero point or two, to keep players on their toes and keep things exciting.
> Thank you very much! That's basically what I was gathering from the rules, but since there isn't anything explicit about using hero points for supporting characters, I wasn't sure if that was some kind of errata. I tend to prefer games from smaller companies, but sometimes it's really clear they didn't have enough people look over the game who didn't have a hand in designing it. :)
I *think* that both sides use HP in the long example of an extended contest. Though it's possible this is only a house rule retained from earlier editions.
We actually had a fair number of reviewers, but probably all were familiar with an earlier edition...
Bottom line: keep the game challenging and fun. A small number of GM hero points seem to help in my experience. If nothing else, they raise the implicit stakes of a contest.
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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