To be fair, do you even need them as stats? You could just tag each
ability as qualifying as one or the other, and modifying it as such when
> I know there are some difficulties There would then be a difference,
> for instance, between mental or physical abilities and social or
> magical ones : the former would have those characteristics to save the
> day when no ability is available and the latter would not have this
> option (just relying on the default score of 6).
Why? If I remember Maelstrom, social and magical would still fall under the categories. Maybe not in the Stamina/Mind split, but magic could easily fall under Mind/Matter/Spirit/Chaos, no? And social skills seem a natural for either Mind or Spirit depending.
> This difference makes no difficulty for me but there may be other
> consequences or inconsistencies I don't see (with the mechanical or
> philosophical design of HQ2).
> I hope I was clear. Moreover, I hope I did not miss the whole HQ2 point...
I'm not sure what you gain giving everyone backup scores that mean they avoid the default 6. Admittedly, even at 13 the -6 penalty puts them at slightly higher, so that's something. But as far as a broad term to describe lots of stuff (especially if the story/genre you are working with makes sense for it) then why not? I could easily see a genre where having everyone have a score in the 4 classical elements make sense. Or Body/Mind/Soul. Or the Suits of the Tarot Deck. Ultimately, it is just an ability and you define what the ability is relevant to. (At least, this is my understanding.)
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