> "community belief is stronger than individual belief",etc) ?
>
To do that mechanically, you'd need something like the community support table from HQ1, but a more HQ2 approach would probably be to allow the community to augment the relevant actions of any individual they happen to agree with. The community's augmenting ability would be determined either by giving it appropriate stats, or by the Pass/Fail Cycle, depending on what you want.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/
Powered by hypermail