>> "community belief is stronger than individual belief",etc) ?
If community belief is stronger, why not just use the community's Magic rating, which is almost certainly higher than a character's? (Of course, the players will have to someone convince the community to support them.)
Having augments depend on Pass/Fail cycle makes no sense to me. Pass/Fail is a handy way to help the game be more dramatic, but augments aren't exactly a major event. If the idea is that you don't have a community statted up, use a Plot Augment (p. 55).
Another way to get magic stronger than your own is with ritual magic (see p.112).
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein
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