Re: Inversed Hero Points

From: Aleksandr <ave_at_...>
Date: Sun, 05 Sep 2010 18:45:53 -0000


It seems interesting too! But what will do some hero when facing ugly ogre (14 resistance) with only his pistol (pistol and sombrero 13 ability)?
  1. (first option) If he wants to make his skill remerkable and magnificant hi bumps up Mastery and tells good story about it. His ability "pistol and sombrero" goes up.
  2. (second option) He wants to make it hard significant struggle and bumps up low resistance... Oops! Isn't it Nartrators job? OK, he bumps up resistance to very very high. And he fails. Does ability go up or not? I'm not sure.

      >
      > That's an interesting idea! I may try a variant: players can bump as usual,
      > but if they want to increase an ability they have to bump a *contest*
      > instead. In other words, they spend the HP to bump up the resistance they
      > face to the next level, and then they explain why the odds are suddenly that
      > much worse. That way increasing character abilities becomes tied to
      > increasing the drama in the story.
      >
      > -Kevin McD
      >
      > On Sun, Sep 5, 2010 at 8:39 AM, Aleksandr <ave_at_...> wrote:
      >
      > >
      > >
      > > Have anyone ideas about nonstandart use of HPs? I like to totaly invert the
      > > rules!
      > > 1. Each player gets same amount of HPs at start of each session (3 as
      > > example)
      > > 2. Any time a player can use HP to bump Mastery in contest, as usual.
      > > 3. Player marks corresponding skill, whick was used in contest.
      > > 4. At the end of session all unused HPs is lost. And all mark are converted
      > > to +1 in skill.
      > >
      > >
      > >
      >
      >
      > [Non-text portions of this message have been removed]
      >

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