Re: Meta-gaming the difficulty cycle?

From: Jeff <richaje_at_...>
Date: Fri, 17 Sep 2010 06:54:41 -0000


> And again, Pass/Fail is just a tool that GMs are free to use to help make things dramatic and interesting. There's no reason to use it just to use it, and if the results wouldn't be dramatic or interesting (i.e. if a player were trying to abuse it with silly tangents), they shouldn't use it.

I agree fully with David. I use a pretty loose pass/fail cycle myself based on what I think the needs of the story and the game dynamic are.

Jeff

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