On 2010-09-18 15:27, Kevin McDonald:
> I remember a game where my character died an sticky death in the sewers the
> day before he would have learned he was heir to a fortune. It was a fitting
> end to that particular story, and I loved it!
That almost sounds like Palliser's Quincunx. Remarkable story.
Quite a good example of the pass/fail cycle.
Henk