Re: Meta-gaming the difficulty cycle?

From: Jeff <richaje_at_...>
Date: Tue, 21 Sep 2010 05:20:39 -0000


> (FWIW, I'm running my 12 year old in an HQ1 game that is slowly absorbing HQ2 elements, and I may be adding some of his friends. In my experience 12 year old boys are pretty unrepentant about anything that helps them win more, so this is something that I could well imagine facing. As a player in a face to face game, I doubt I could be bothered to keep track of the pass/fail cycle per se, but I could imagine looking at a win streak and thinking 'there is going to be a cost for this, what would be the most interesting way to pay that cost?' However these days I'm only playing in PBEM games, which run slow enough I'd not want to slow them down with additional diversions).

Well with 12 year old boys I'd throw a few monkey wrenches their way to keep them from gaming the system.

Jeff

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