Mass Combat hasn't been handled explicitly in HQ.. there are probably some better tables and charts in HQ1 that could be adapted to it.
You can also check this out:
http://www.lightofaction.com/
Which has a lot of neat stuff on about Gloranthan wargaming.
-Santo
aum shanti shanti shantih.
"The world is like the impression left by the telling of a story." - from
the Yoga Vāsiṣṭha
On Fri, Nov 19, 2010 at 5:00 PM, Emmanuel Kanter <emi.kanter_at_...>wrote:
>
>
> Is this HQ2? I am not aware of this book...
>
> I still didn't even finish the book (ok, I read it before, but didn't play,
> so I forgot most of it...) - Does it cover mass combat?
>
> This are the three things I'm interested the most in a good RPG system -
> Lovecraftianism, Magic and Mass Combat. I don't know why. But I'm guessing
> this one's gonna tackle everything
>
> On Fri, Nov 19, 2010 at 7:01 PM, Santo Sengupta <aumshantih_at_...<aumshantih%40gmail.com>
> >wrote:
>
>
> >
> >
> > Namaste:
> > You could also use a variant of the "Illumination" rules contained in the
> > Imperial Lunar Handbook 2 to handle Sanity.
> >
> > Confrontations with terrible things would increase your Mythos.. but
> > failures would lead to debilitating "Occlusions"/Insanties. You'd
> probably
> > want some point where Occlusions made you unplayable..
> >
> > -Santo
> > aum shanti shanti shantih.
> > "The world is like the impression left by the telling of a story." - from
> > the Yoga Vāsiṣṭha
> >
> > On Fri, Nov 19, 2010 at 3:32 PM, Ashley Munday <aescleal_at_...<aescleal%40btinternet.com>
> <aescleal%40btinternet.com>
>
> > >wrote:
> >
> >
> > >
> > >
> > > Hi,
> > >
> > > I've used HQ2 for Lovecraftian style cosmic horror games and sanity
> loss
> > > was
> > > just another type of "consequence of failure."
> > >
> > > No idea what Aklo is so I can't comment.
> > >
> > > Cheers,
> > >
> > > Ash
> > >
> > >
> > > ----- Original Message ----
> > > From: Emmanuel Kanter <emi.kanter_at_... <emi.kanter%40gmail.com><emi.kanter%
> 40gmail.com><emi.kanter%
> > 40gmail.com>>
> > > To: HeroQuest-rules_at_yahoogroups.com<HeroQuest-rules%40yahoogroups.com><HeroQuest-rules%
> 40yahoogroups.com><HeroQuest-rules%
> > 40yahoogroups.com>
> > > Sent: Thursday, 18 November, 2010 10:10:32
> > > Subject: Re: Re: new guy
> > >
> > > That's actually the reason for the nickname. I was about 14, and my IRC
> > > nick
> > > was Cthulhu. Nobody knew how to pronounce it, and /kay-tee/,
> /chuchulhu/
> > > and
> > > other variations were the norm.
> > >
> > > Oh well, I am but a mere cultist.
> > >
> > > By the way, anybody ever run lovecraftian/call of cthulhu games on HQ2?
> > How
> > > would you manage Aklo and Sanity?
> > >
> > > Emi
> > >
> > > On Thu, Nov 18, 2010 at 2:57 AM, Jeff <richaje_at_...<richaje%40gmail.com>
> <richaje%40gmail.com>
> > <richaje%40gmail.com>>
>
> >
> > > wrote:
> > >
> > > >
> > > >
> > > > Or some sort of Chuchulhu monster!
> > > >
> > > > Jeff
> > > >
> > > >
> > > > --- In HeroQuest-rules_at_yahoogroups.com<HeroQuest-rules%40yahoogroups.com>
> <HeroQuest-rules%40yahoogroups.com>
> > <HeroQuest-rules%40yahoogroups.com><HeroQuest-rules%
>
> >
> > > 40yahoogroups.com>,
> > > > "chuchulhu" <emi.kanter_at_...> wrote:
> > > > >
> > > > > Hey guys
> > > > >
> > > > > This is Emmanuel, I'm a HQ2 fan from Brazil. I'm hoping to learn
> more
> > > > uses to this great ruleset in here.
> > > > >
> > > > > So, am I human or am I human?
> > > > >
> > > > > Emi
> > > > >
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > >
> > > To Post a message, send it to: HeroQuest-rules_at_...<HeroQuest-rules%40eGroups.com>
> <HeroQuest-rules%40eGroups.com>
> > <HeroQuest-rules%40eGroups.com>
>
> >
> > > To Unsubscribe, send a blank message to:
> > > HeroQuest-rules-unsubscribe_at_...<HeroQuest-rules-unsubscribe%40yahooGroups.com>
> <HeroQuest-rules-unsubscribe%40yahooGroups.com>
> > <HeroQuest-rules-unsubscribe%40yahooGroups.com>
>
> >
> > >
> > > For assistance, contact the list ownerYahoo! Groups Links
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>
[Non-text portions of this message have been removed]
Powered by hypermail