Re: Re: new guy

From: Emmanuel Kanter <emi.kanter_at_...>
Date: Sun, 21 Nov 2010 01:22:59 -0200


well, maybe it's not THAT hard to use it in modular pieces...

I like your model very much, by the way! it 's very interesting, and I think it could be very useful. thanks!

I'll try to get herowars and heroquest1 and see how they deal with this issue...

emi

On Sat, Nov 20, 2010 at 9:26 PM, <ryancaveney_at_...> wrote:

>
>
> A separate Size trait is a good idea, because it can be used differently in
>
> different places. For example, while a unit's Size should provide a bonus
> to
> Combat, it should also provide (possibly different) bonuses to Morale and
> Besiege, a penalty to Stealth, a resistance to finding supplies (e.g. in a
> modern war, I'd pit its size against the upper headquarters' Logistics
> ability
> to provide food and ammo; in an ancient one, I'd use its size as a penalty
> to
> local farmers to have enough food for the rest of the year), difficulty of
> being
> recruited (feudal kings roll their persuasiveness vs. their vassals'
> loyalty),
> and all sorts of other things that Size influences differently than just
> combat
> power. Also consider the opportunity to do clever things like choose to
> defend
> the pass at Thermopylae, so as to deny your opponent the combat bonus he
> would
> otherwise have obtained from his huge Size advantage over your mere 300
> men.
>
> For calculating exact values of Size, I strongly recommend some sort of
> logarithmic progression, like "+10 = x5". For example, if you decide the
> unit
> of 20 soldiers has Size 10 and the unit of 100 soldiers has Size 20, then
> Size
> 30 [10w10] should mean about 500 soldiers, not 180. This slower than linear
>
> growth is very important for being able to represent these small units on
> the
> same numerical scale as entire divisions (in this example, 12,500 soldiers
> =
> Size 50 [10w2], and 1.5 million is Size 80 [20w3]). The current edition of
> HeroQuest has no such tables, which means if you want them, you have to
> make
> them up yourself, which I personally find makes it harder to use, not
> easier.
> That's why I prefer the "zeroth" edition (Hero Wars), which actually had
> such
> tables to assist you in calculating how difficulties could vary reasonably
> with
> range and number of targets affected. Exactly which logarithmic curve you
> pick
> is a matter of taste (I'm partial to +5 = x2), but you really ought to pick
> some
> kind of one, so you can keep things somewhat manageable.
>
> Ryan Caveney
>
>
> ----- Original Message ----
> > From: Emmanuel Kanter <emi.kanter_at_... <emi.kanter%40gmail.com>>
> > To: HeroQuest-rules_at_yahoogroups.com <HeroQuest-rules%40yahoogroups.com>
> > Sent: Sat, November 20, 2010 1:55:54 PM
> > Subject: Re: [HeroQuest-rules] Re: new guy
> >
> > but how would I setup the contest between, let's say, 20 elite soldiers
> vs.
> > 100 green soldiers?
> >
> > do I create a "size" trait, or do I add a bonus...? how would you do
> that?
>
>
>

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