But if one if them is the general and others are officials in the field, I would like things a bit more detailed, that's all.
I see that bad guys don't have any stats, but... oh, well. I like to give them some abilities, like, developing them as a little community. I think of them story-wise and HQ is just so good at transforming that in stats!
worldbuilding is fun :P
Emi
On Mon, Nov 22, 2010 at 7:34 AM, Nick Eden <nick_at_...> wrote:
>
>
> Here's the thing that's probably most weird and confusing about HeroQuest
> 2.
> The bad guys don't have any stats.
>
> If you are the player characters fighting a big force with your small elite
> force, then that's a difficulty to overcome. The opposing force doesn't
> have
> any stats.
>
> If you're running a larger battle and both armies are player characters in
> a
> group extended contest then probably mechanically they'll be exactly the
> same. I use my Small Unit Tactics 5W augmented by Elite Troops 17, you use
> your Generalship 5W augmented by Large Number Of Poorly Trained Troops 17.
> Mechanically identical in this battle, the difference is all in the
> narration.
>
>
> On Mon, Nov 22, 2010 at 7:17 AM, David Dunham <david_at_a-sharp.com<david%40a-sharp.com>>
> wrote:
>
> > On 20 Nov 2010, at 10:55, Emmanuel Kanter wrote:
> >
> > > but how would I setup the contest between, let's say, 20 elite soldiers
> > vs.
> > > 100 green soldiers?
> > >
> > > do I create a "size" trait, or do I add a bonus...? how would you do
> > that?
> >
> >
> > Um, what do those numbers have to do with anything?
> >
> > HeroQuest isn't a military simulator. It's a literature simulator if it's
> > any kind of simulation. So think about the sorts of situations you'd be
> > dealing with. And don't worry about "realistic" results, worry about
> > interesting results.
> >
> > Both of those units might actually have the same combat value. In a
> > heads-up fight, they would each have the same chance of winning.
> >
> > The Elite unit might have more secondary abilities -- heck, you could
> > almost have 20 abilities, one contributed by each member.
> >
> > But tell me which is the players, and I can make it fun for them.
> >
> > David Dunham
> > Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
> >
> >
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