Re: Question about Simple Contests

From: Emmanuel Kanter <emi.kanter_at_...>
Date: Fri, 26 Nov 2010 01:26:41 -0200


I must say, it was the thing that made it stop reading HQ2 the first time I started reading it. The second time, I enjoyed it much more, and read the whole thing. But I think I would enjoy continuous, small steps on story advance, simple contests. I will try both at the gaming table.

Emi

On Fri, Nov 26, 2010 at 12:59 AM, <ryancaveney_at_...> wrote:

>
>
> Emmanuel Kanter wrote:> I like this approach of a fight with more than one
> simple contest
>
> I quite agree, but I apply it to almost all interactions. Anything that
> matters
> to the long-term story, or that is just interesting to see in detail for a
> few
> minutes, should not be resolved in a single die roll.
>
> Personally, I did away with the no repeat contests rule a decade ago. In
> fact,
> I replaced the extended contest bidding mechanics with "just roll a whole
> bunch
> of simple contests until one side gives up or is completely defeated."
>
> Ryan
>
>
>

[Non-text portions of this message have been removed]

Powered by hypermail