> I haven't yet seen a specific rule, which seems to suggest I can keep taking rune affinities as long as they don't conflict, but that doesn't feel very Gloranthan (apart from Arkat, natch ;-) ).
It's not going to break the game, if that's what you're worried about. You're not going to suddenly be super-powerful if you find a fourth compatible rune -- it starts at 13, after all.
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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