My name is Eric, and I'm new to HeroQuest, but not new to role-playing.
I started playing in 1979 when I was eight, being allowed to sit at a table with some college student friends of my mom's. I had just finished my first reading of Lord of the Rings, and dropping into a Wilderlands campaign that had been underway for years was a fertile landscape for my imagination. That experience has inspired and informed my gaming since, as intermittent as it has been.
I played basic and 1E D&D (with 3rd-party "Warlock" supplement), Star Frontiers, Heroes Unlimited, Champions, GURPS, 3.x D&D, Iron Heroes, and most recently 4E D&D.
I like to place my campaigns in the Wilderlands (since Iron Heroes era and forward), and I have so many adventure ideas, but 4E has felt a poor match for the "larger scope" of the style of world I want to foster. The pacing necessary to even scratch the surface of the adventures doesn't correlate to the time in takes to get through tactical combats (as interesting/fun as they are at times).
My intention is to finish reading the HQ2 book that I have, read through the archives on this list, and formulate the scope of the next campaign arc that I run.
Also: currently reading Game of Thrones (now on Clash of Kings). Not sure how relevant this is, but if I were to be honest, I might be yoinking themes/structures from that.
Anyway, thanks for the work of those that have come before me. Hopefully somebody will benefit from my work down the line...
-Eric
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