Re: Masteries as Modifiers

From: Trotsky <TTrotsky_at_...>
Date: Sat, 23 Jul 2011 21:00:15 +0100


Rob Barrett wrote:
>
> On Jul 23, 2011, at 1:12 AM, Trotsky wrote:
>
> > Rob wrote:
> > >
> > > I think I grok that. Subtracting a Mastery seems tougher to get.
> Using
> > > the same values from above, it seems clear to me that we're not
> > > subtracting 20 from the Base of 18 for a final Resistance value of
> -2.
> > > So what *are* we doing? What does the 18M player do?
> > >
> > He gets a bump up, while the resistance remains unchanged. So its now
> > 18M2 vs 18.
> >
> Why the bit about "or 6, whichever is lower"?
>

If you mean "when does that apply?", it would obviously come into effect if the base resistance exceeds 6M.

If you mean "why does the rule exist?" then that would necessarily involve speculation on my part. I would guess, however, that it's because, while a character's best abilities improve as they progress through experience, the abilities that they've never spent any points on at all, even in character generation, don't (by definition). Thus, the very easiest tasks are being set relative to that unchanging "worst ability" value once the character has passed a certain level of competence, rather than the "best ability" rating that the base resistance is supposed to reflect.

But that's purely a guess on my part, and may be quite wrong.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/
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