> I'm new to the Heroquest system, coming from a more traditional rpg background, where
> you buy your abilities(GURPS). I'm worried that some of my 'Power gaming' players are
> going to try and abuse the system. I must admit, it seems like it would be easy to do.
> Pick an ability that is as general as possible.
> Should I be worried about this? How does playtest respond to this?
General abilities are weaker than specialized ones. See p. 51 "Specific Ability Bonuses". There are other reasons why this is not a worry, but that's the easiest to point to.
Cheers,
-- Nikodemus
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