Re: Abusing character creation

From: Nick Eden <nick_at_...>
Date: Tue, 1 Nov 2011 17:14:20 +0000


The problem actually becomes "how do I keep my powergaming mate happy, after he's put all his effort into 'Win Every Fight' which turns out to be a bit useless" rather than "how to stop powergamer dominating"

On Tue, Nov 1, 2011 at 4:31 PM, Nikodemus Siivola <nikodemus_at_...> wrote:
> On 1 November 2011 18:18, michaelL <michaelalewis25_at_...> wrote:
>
>> I'm new to the Heroquest system, coming from a more traditional rpg background, where
>> you buy your abilities(GURPS).  I'm worried that some of my 'Power gaming' players are
>> going to try and abuse the system.  I must admit, it seems like it would be easy to do.
>> Pick an ability that is as general as possible.
>> Should I be worried about this?  How does playtest respond to this?
>
> General abilities are weaker than specialized ones. See p. 51
> "Specific Ability Bonuses". There are other reasons why this is not a
> worry, but that's the easiest to point to.
>
> Cheers,
>
>  -- Nikodemus
>
>
> ------------------------------------
>
> To Post a message, send it to:   HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to: HeroQuest-rules-unsubscribe_at_...
>
> For assistance, contact the list ownerYahoo! Groups Links
>
>
>
>

Powered by hypermail