On Tue, Nov 1, 2011 at 4:31 PM, Nikodemus Siivola
<nikodemus_at_...> wrote:
> On 1 November 2011 18:18, michaelL <michaelalewis25_at_...> wrote:
>
>> I'm new to the Heroquest system, coming from a more traditional rpg background, where
>> you buy your abilities(GURPS). I'm worried that some of my 'Power gaming' players are
>> going to try and abuse the system. I must admit, it seems like it would be easy to do.
>> Pick an ability that is as general as possible.
>> Should I be worried about this? How does playtest respond to this?
>
> General abilities are weaker than specialized ones. See p. 51
> "Specific Ability Bonuses". There are other reasons why this is not a
> worry, but that's the easiest to point to.
>
> Cheers,
>
> -- Nikodemus
>
>
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