Re: Armor and equipment

From: michaelL <michaelalewis25_at_...>
Date: Sat, 12 Nov 2011 23:01:18 -0000


Yes, I meant HQ rather than RQ.

I'm not trying to simulate physics, but I am trying to simulate a fantasy world that seems to replicate hand to hand combat that includes armor. What's the point of being a huscarl/weapon-thane/warrior/knight if it doesn't matter if you have a mail hauberk or are fighting naked. That would be a credibility test to me. Making mail was a skill which took weeks to complete, was very expensive and was very effective in combat. I'm not trying to determine weight, armor quality, movement in armor or hit locations. I'm just trying to determine the best way to factor in when an armored warrior faces someone who is not.

In reading HQI, it seemed to me that stuff like that was an augment. In HQII, augments appear to be used differently. I didn't know how to use it.

Michael

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