Re: Re: Starships and Lifepods

From: Bo <lorgryt_at_...>
Date: Wed, 23 Nov 2011 14:10:39 -0800


On 11/23/2011 12:36 AM, Jeff wrote:
>
> > The problem I have is simply this: The guns on the big ship are
> killer to such a small craft; the maneuverability of the small ship is
> probably high enough that hitting it is very hard for the big guns,
> but if they do hit the small craft is dust. How do you suggest a
> credible solution to this and still keep things moving quickly? (I am
> pretty well convinced it is just "is that believable in this
> situation", but I am still wondering if there is something else that
> might be done.)
>
> I've dealt with the very issue (playing HQ2 Star Wars in fact). You as
> the Narrator decide how challenging this should be (usually based on
> how important this is as an obstacle - is this the climactic exciting
> scene or is this just a "random encounter" that diverts from the main
> fun?) and then the players come up with how they overcome it.
>
> "OK guys, you blast off from Mos Eisley, but before you can get to
> Hyperspace there are three Star Destroyers that are trying to
> intercept you, with their huge guns firing your way."
>
> "Well, the Falcon has Done the Kessel Run in Twelve-Parsecs, so we are
> going to outrun the Star Destroyers until we can make the jump."
>
> "Alright, those blasters could disintegrate you with a direct hit and
> the Destroyers are fast as well, so that's going to be Hard
> Difficulty. Roll!"
>
> "Shoot. I rolled a really lame failure."
>
> "And I got a success. That's a minor defeat for you. You try to outrun
> the Destroyers but a direct hit from the Destroyer disables your
> shields and there's probably some other damage to the Falcon that will
> need time to repair. The Destroyer locks its Tractor Beam on the
> Falcon and you are pulled inexorably towards the great imperial ship."
>
> Jeff
>

This was almost exactly what I expected as an answer and where I was headed anyway. It has some minor issues as I am still wripping my head around the system, but the story-drive logic is sound and I like it. Just have to keep chanting my mantra, "Story not Sim, Story not Sim!" LOL

Bo

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