Re: HQ Star Wars Character Sheet

From: Bo <lorgryt_at_...>
Date: Sat, 26 Nov 2011 13:10:41 -0800


On 11/26/2011 12:30 PM, Matthijs Krijger wrote:
>
> >> >> Got more infor on this game?
> >> >>
> >> > Always.
> >>
> >> What are the houserules you use?
> >>
> > So far I haven't really "houseruled" the system. I am not sure it needs
> > them (and to tell the truth, that statement alone makes me dizzy! LOL).
> > What do you suggest might be needed?
>
> Sorry, still getting used to right jargon... genre pack
> Did you prepare a genre pack for Star Wars?
>

Ah! I thought I was missing something there. No worries, more than happy to work through this issues.

Genre Pack: in a way. I think that the setting is well known, so there is not a lot to work out except in species and cultures. Here is the Ithorian species Keyword and the Corellian Keyword. Neither are done, but they are a start.

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      Keyword - Ithorian
      <http://the-gaming-resource.com/forums/viewtopic.php?f=192&t=313#p890>

Post <http://the-gaming-resource.com/forums/viewtopic.php?p=890#p890>by *Lorgryt
<http://the-gaming-resource.com/forums/memberlist.php?mode=viewprofile&u=2>* » Mon Nov 21, 2011 9:51 am

Ithorian

Ithorians are a mammalian herbivorous sentient species from the planet Ithor. They are commonly called "Hammerheads" by less sensitive beings because of their long, curving neck and T-shaped head. They find this nickname offensive.

Ithorians have two mouths and four throats, allowing them to speak in stereo. Female Ithorians have two humps on the back of their head, while males have only one. They have glossy, usually brown flesh. They stand roughly between 1.8 to 2.3 meters from eyestalk to toe. Their reflexes and coordination are somewhat slower than that of average humanoids.

In addition to allowing them to speak their unique stereophonic language, the Ithorians' four throats also have the ability to expel air violently, resulting in a deafening and potentially concussive scream. Although even common Ithorians possess this strange talent, those with Force training can push enough power into their sonic bellow to shatter iron and shred plasteel. Despite this fact, most Ithorians go their entire lives without ever resorting to violence, and so the ability remains relatively ambiguous.

Society and culture
Ithorians worship the "Mother Jungle," a spiritual entity embodying the lush, tropical ecology of their world, Ithor. They are generally devoted environmentalists, staunch herbivores, and complete pacifists, devoting much time to contemplating their ecology, studying plants and their uses and the overall respecting of all living things. Most Ithorians never set foot on their own planet, instead living in floating cities above their world called herdships. Only three of their continents have been explored and harvested, the other two never having been touched by Ithorian hands. This demonstrates their extreme belief in the protection and sustainment of their environment, which is apparent through their "Law of Life."

The Ithorians practice a communal form of government. Each herdship is autonomous and self-supporting. However once every Ithorian season (about five standard years), the herds gather for "the Meet," a grand gathering above the surface of their world, where the herd ships join each other in a festival and regal ceremony.

Ithorian's curious and gregarious nature means that many find their way off-planet via their floating herdship's space-worthy counterparts. Many become galactic traders, traveling the stars either independently or as part of their herdship. They only resort to violence if threatened, and they are more likely to use their sonic bellow than a weapon. Because of their mild demeanor, most Ithorians avoid war in general, although the Republic Armed Forces does boast a few among its ranks. Their pacifistic nature means they refused to touch things that came as a result of bloodshed.

When dealing with others, Ithorians are always supremely polite. They are very conversational and have profound respect for the views of others. Though often described as likable and friendly, many sentients find them altogether dull. Even when they have disagreements, Ithorians are unlikely to discuss their grievances with anyone unless the offending party is present. To do otherwise is considered rude.

Despite their reputation, not all Ithorians are so peaceful. Rarely, violent and unruly Ithorians are born and subsequently banished from their homeworld or herdship. Such Ithorians often became drifters and bounty hunters.

Within Ithorian society, there is a priestly group known as Nature Priests who commune with the "Mother Jungle" and have a deeper connection to the Ithorian homeworld. Within the trading guilds themselves, Merchantates are present who dealt with business matters.

Ithorians are commonly named after creatures on their planet, such as the Flen and Gillom. Many females are named after the Cellwan, Haali, Ivuur, Oovei, Vonnuvi, and Wimmel; many males were named after the Boolon, Murr, Neelig, and Waawat.

Abilities: Basic Tech Use, Ecology, Education, Environmentalist, Farming, Gregarious, Ithorese, Likable and Friendly, Plants and their Uses, Repair Heardship, Republic Rights, Sonic Bellow, Standard Galactic Basic, Survival

Racial Abilities: Large 18, Strong 16

Common Personality Traits: Proud, Polite, Mild Mannered

Flaws: Pacifistic, Curious, Slightly Slow Reflexes and Coordination (-1)

Example Relationships: Mother Jungle, Nature, Family, Heardship

Unique Professions: Nature Priest, Merchantate

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Corellian

Corellians are often considered courageous and individualist by other 
Core peoples, spawning expressions warning against telling a Corellian 
the odds for success; for a Corellian, beating the odds is always a 
reward in itself. This sense of individuality is visible in the common 
Corellian tradition of cremating the dead and compressing their ash into 
synthetic diamonds with artificial gravity generators. Corellians also 
deal justice to those that committed the most heinous acts with a death 
penalty.

Corellians are a sentimental breed, and when separated from their 
homeworld became sentimental at the sight of Corellian treats like the 
sweet ryshcate pastry or a bottle of the woody, potable Whyren's 
Reserve. There is a Corellian sect known as the Ensterites, who forbade 
marriage with anyone from outside the Corellian system. Marrying someone 
from outside the Corellian system results in being shunned by one's 
fellow Ensterites. It is a Corellian custom for husbands-to-be to have 
large bachelor parties with their friends.

Family is held in high respect on Corellia. It is considered most 
dishonorable to involve innocent family members in a quarrel held with 
one family member. Conversely, great courage is seen as highly 
honorable, deserving of outward recognition through traditions such as 
the Corellian Bloodstripe. The color green also holds special meaning, 
as it is considered the traditional coloration for wedding gowns, Jedi 
robes, and CorSec (Corellian Security Force) markings.
Corellia is originally a monarchy until 312 BBY, ruled by a democratic 
government after Berethron e Solo established constitutional rule then.

Abilities: Basic Tech Use, Beat the Odds, Education, Corellian Language, 
Find Fast Route, Lucky, Pilot Ship, Repair Ship, Republic Rights, 
Roguish Charm, Standard Galactic Basic, Starship Combat

Common Personality Traits: Daring, Honorable, Individualist

Example Relationships: Family, Company, Friends, Ensterites, Corellia, Rival


Bo

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