>> So how many points of damage does a blaster do isn't quite as >> ridiculous maybe, but it's equally unnecessary. Blasters can be used >> to try to resolve story situations. Perhaps there are situations where >> Big Blaster has an advantage over Blaster, but in most story >> situations it doesn't matter. >>
IMO it would be.
Especially because any gear-head knows that a heavy blaster, since it uses more energy per blast, has a lower rate of fire. The total energy dissipation, joules/second, is the same. So they should have the same rating.
> But I think if I do this I
> simply look at the contest sides (PCs have heavy blasters the opposition
> has regular blasters the Resistance is reduced by 3). This approach
> seems to be in the spirit of the rules and a lot easier on everyone
> involved.
Or look at it the other way around. If for story reasons you decide the players need a challenge, describe them as facing heavy blasters. If you decide they should have an easy contest, the opposition is lightly armed.
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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