Re: Augments

From: Aaron Stockser <nwn2.wow_at_...>
Date: Wed, 30 Nov 2011 14:34:12 -0800


I'm so glad I skipped/missed out on HW/HQ1 - my brain already hurts enough at times trying to wrap it around HQ2 and I think the weird Narrative/Simulationist Hybrid of HW would've done me in :O

On Wed, Nov 30, 2011 at 2:29 PM, Ashley Munday <aescleal_at_...>wrote:

> **
>
>
> I'd say the main reason was to stop augment mining. In HQ1 and HW you
> could run down your character sheet picking up everything that was relevant
> to the contest and adding it into the melange. It wasn't uncommon for a
> fresh out of the box character to get a mastery from augments.
>
> And it got even worse when abilities got to about 10W or 1W2 and players
> realised they could screw more out by rolling augments. Personally I've
> inflicted a dozen die rolls for augments on an unsuspecting convention GM.
> Sorry, I'm a reformed character now!
>
> So the rule's there to make sure that the ability is something that stands
> out as interesting and relevant to the story rather than just "yep, I'm
> augmenting with my movement rune again. And my Death rune. And my strong.
> Fearless. Bladesharp. Spirit Armour. My relationship with uncle Tom
> Cobleigh and all, and all..."
>
> Cheers,
>
> Ash
>
> --- On Wed, 30/11/11, michaelL <michaelalewis25_at_...> wrote:
>
> > From: michaelL <michaelalewis25_at_...>
> > Subject: Augments
> > To: HeroQuest-rules_at_yahoogroups.com
> > Date: Wednesday, 30 November, 2011, 16:39
>
> >
> > The RAW state that an augment must be entertaining and
> > memorable. It has to be fresh, illuminate a character,
> > create suspense, or generate an emotional response.
> >
> > This is not like other rpg's.
> >
> > Could someone tell me what the author is trying to get
> > at/trying to avoid? I would like to be able to justify
> > this rule more to my players.
> >
> > Some more illumination would be helpful.
> >
> > Michael
> >
> >
> >
> > ------------------------------------
>
> >
> > To Post a message, send it to: HeroQuest-rules_at_...
> > To Unsubscribe, send a blank message to:
> HeroQuest-rules-unsubscribe_at_...
> >
> > For assistance, contact the list ownerYahoo! Groups Links
> >
> >
> > HeroQuest-rules-fullfeatured_at_yahoogroups.com
> >
> >
> >
>
>
>

[Non-text portions of this message have been removed]

Powered by hypermail