On Thu, Dec 1, 2011 at 7:29 AM, Bo <lorgryt_at_...> wrote:
> **
>
>
> On 11/30/2011 3:23 PM, Henk Langeveld wrote:
> >
> > Bo:
> > > As for breaking in my players, I am tempted to tell them I am going to
> > > introduce them to the system with a silly game set in Star Wars.
>
> In fact, the farcical is intended to show them how creative use of
> something minor is of value. If anything it is going to be darker than I
> normally run (lots of youngling parts falling from "the Above" and
> etc.). I figure once a new player understands that gear is not the
> thing, creativity is they will get on-board with the whole concept.
>
>
> Bo
>
> [Non-text portions of this message have been removed]
>
>
>
[Non-text portions of this message have been removed]
Powered by hypermail