LOL. Thanks.
> Just work out a resistance based on what the players want, what their
> characters use to resolve the contest and how appropriate one is to
> the other. It'll give you a better result than adding a pile of
> modifiers onto the character's abilities 'cause you're thinking about
> outcomes not about all the minutiae of what to add on and when.
Right. Credibility and Story. Like I said... over-thinking it.
Thanks.
Bo
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