> > And
> > second, and this one is a big one, why don't these really interesting
> > keywords end up on the list or a web page somewhere? I realize you came
> > up with these on-the-fly, but damn that would be useful to have list to
> > look over and get a feel for the concepts others have used! LOL
>
> FWIW, when I have players make characters for HeroQuest, I tell them
> to give me a short "Hollywood Pitch" about what their character is.
> "Give me the bare basics - what is this character in seven words or
> less?" And that becomes their occupational keyword.
>
> So we end up with lots of keywords like:
> Rubble Bandit
> Farmer turned Mercenary
> Best Woodsman in Talastar
> Rich Bastard Dilettante
> Murderous First Mate
> Seductive Snake-Dancing Priestess
> Remarkably Learned Scribe
>
Yes, but you have to admit, the approach given for the two Eastwood
character's skills are a good example of the difference between HQ2e's
abilities and the skills of more traditional games. You have no idea how
the ability names open the door to the differences. It is very helpful
for a neophyte to the system to have that kind of "permission" to be
creative. Remember, I have a group coming from traditional
one-skill-one-effect systems (I know that all systems skills can be
interpreted more openly... just saying).
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