That being said I see no reason not to stat out major NPCs so there is some idea of their abilities (whether that is with actual stats, references to competency or bullet-points). Some folks want to spend more time with their game that others and for them the "dark path" is they path they like. As you said, changing some of the features of the system changes the flavor and function of the game. Nothing wrong with that if that is what you want.
I am still juggling "crunchy bits" in my head about my Star Wars game ideas. I know the system doesn't require them, and may be easier without them, but adding them isn't going to break it, it will just add to the workload of the narrator. I am trying to decide if I want to put that much work into it. This, too, is a dark path... but you never get to Granny's house if you don't walk one once in a while.
Bo
Powered by hypermail