Re: Character Generation Software?

From: David Dunham <david_at_...>
Date: Fri, 27 Apr 2012 21:39:30 -0400


On 25 Apr 2012, at 09:37, Nick Eden wrote:

> Back when defined keywords were all the rage it would have served some
> purpose. In HQ2, when essentially a keyword is just a broad ability
> with any test requiring a common sense check I don't think it would be
> as helpful.

Keywords can be whatever you want -- you are welcome to define them if it suits your game. (We just think that most games are best suited by looser keywords. It definitely makes short campaigns, especially one-offs, easier.)

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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