> Back when defined keywords were all the rage it would have served some
> purpose. In HQ2, when essentially a keyword is just a broad ability
> with any test requiring a common sense check I don't think it would be
> as helpful.
Keywords can be whatever you want -- you are welcome to define them if it suits your game. (We just think that most games are best suited by looser keywords. It definitely makes short campaigns, especially one-offs, easier.)
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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