Re: [HeroQuest-Rules] Re: So, has anyone experimented with the HQ rules lately?

From: Bo <lorgryt_at_...>
Date: Tue, 25 Sep 2012 14:29:43 -0700


I thought the same thing.

Bo

On 9/25/2012 1:50 PM, Mark wrote:
>
> It occurs to me that if you want to use the standard rules, all you
> would have to do is set the JQK cards aside.
>
> Mark Mohrfield
>
> --- In HeroQuest-rules_at_yahoogroups.com
> <mailto:HeroQuest-rules%40yahoogroups.com>, Bo <lorgryt_at_...> wrote:
> >
> > I was thinking when I read this, "That is a great idea!" My group got
> > into the "survival" discussion about how to while away the time
> during a
> > disaster in order to control boredom (an honest deadly event in such
> > circumstances). I had said that HQ was one of those systems that you
> > didn't need a rulebook for as long as you knew the half-dozen charts or
> > could fake them. The issue was how to get dice. Cards a lot eiser to
> > get, harder to loose, have non-game uses and if plastic will survive
> the
> > environment fairly well.
> >
> > Got to put a deck in the GOOD-bag! LOL
> >
> > Bo
> >
> > On 9/17/2012 10:34 AM, boztakang wrote:
> > > I also like that you can find a poker deck just about anywhere, which
> > > is not always the case for a 20-sided die. (not a problem for most of
> > > us old-skool nerdz, but there is the occasional strange person who
> did
> > > not spend thier childhood collecting dice of odd shapes and color)
> >
>

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