Re: [HeroQuest-Rules] Re: So, has anyone experimented with the HQ rules lately?

From: Ashley Munday <aescleal_at_...>
Date: Wed, 26 Sep 2012 12:28:30 +0100 (BST)

Another thing that might be interesting is to give each player their own pack and let them keep three in their hands at all times. Then they'd have some control over what happens.


 From: Bo <lorgryt_at_...>
Sent: Tuesday, 25 September 2012, 22:29
Subject: Re: [HeroQuest-Rules] Re: So, has anyone experimented with the HQ rules lately?  

I thought the same thing.


On 9/25/2012 1:50 PM, Mark wrote:
> It occurs to me that if you want to use the standard rules, all you
> would have to do is set the JQK cards aside.
> Mark Mohrfield
> --- In
> <>, Bo <lorgryt_at_...> wrote:
> >
> > I was thinking when I read this, "That is a great idea!" My group got
> > into the "survival" discussion about how to while away the time
> during a
> > disaster in order to control boredom (an honest deadly event in such
> > circumstances). I had said that HQ was one of those systems that you
> > didn't need a rulebook for as long as you knew the half-dozen charts or
> > could fake them. The issue was how to get dice. Cards a lot eiser to
> > get, harder to loose, have non-game uses and if plastic will survive
> the
> > environment fairly well.
> >
> > Got to put a deck in the GOOD-bag! LOL
> >
> > Bo
> >
> > On 9/17/2012 10:34 AM, boztakang wrote:
> > > I also like that you can find a poker deck just about anywhere, which
> > > is not always the case for a 20-sided die. (not a problem for most of
> > > us old-skool nerdz, but there is the occasional strange person who
> did
> > > not spend thier childhood collecting dice of odd shapes and color)
> >

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