RE: cards as randomizer:
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that's a very interesting idea, and one I'd definitely be interested to run some numbers on and see what it would do statistically...
Unfortunately, I think it might tend to distract players from the story a bit. I want my players thinking as much about what their character is trying to do as possible, and fear that managing a hand of cards could take away from the narrative and into metagame concerns. (the minimization of which is the real strength of HeroQuest, imo)
There might be a non-distracting way to use the multiple cards idea for Augments, if the odds work out reasonably... I would really like a quicker way of resolving those, without losing randomization like you do with the existing "quick augment" option.
food for thought )
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