Re: [HeroQuest-Rules] Augments and arithmetic are irritating...

From: Jane Williams <janewilliams20_at_...>
Date: Sun, 7 Oct 2012 13:53:02 +0100 (BST)

> In HQ2 rolling for augments does one of 3 things,
> gives a +, may add to the story
> does nothing, detracts from the story and the die roll is a waste

That isn't "detracts from the story" at all - dramatic failure isn't a detraction.

> gives a massive - , rarely if at all appears, in consequence is a waste of time.
> So having weighed this up, in my HQ2 games, I use the quick augment option (HQ2
> page p55): "Narrators may choose to run their game with calculated
> augments: divide the augmenting ability by 5 and round."

So that's exactly the same as HQ1

> As for stepping back to HQ1, it's not worth it at all unless you have the
> rules already, even then it's a step backwards in rpg technology.

Eh? Of course we have the rules already.  And going "back" (staying at) HQ1 rules is exactly what you're suggesting yourself.

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