Augments are like these narrative sandbars that crop up once in a while. They stop everything for a minor game mechanical effect that's generally not worth having (although spending a hero point to grab +W is a good move in an extended conflict).
On 07/10/2012 18:30, t_m_ellis wrote:
> I think this might be a clue - don't roll for Augments where
> "Nothing happens" doesn't make sense.
I definitely second that!
Make it so that whoever wants an augment must describe the worst possible effects of the augment. If it isn't interesting enough, it isn't an augment.
;)
Henk
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