Re: [HeroQuest-Rules] Re: Augments and arithmetic are irritating...

From: Ashley Munday <aescleal_at_...>
Date: Sun, 7 Oct 2012 22:04:07 +0100 (BST)


And they only get the worst effects on a complete defeat. It's lot of narrative effort for very little gain especially as a single hero point or mastery advantage makes it impossible to get a complete defeat.

Augments are like these narrative sandbars that crop up once in a while. They stop everything for a minor game mechanical effect that's generally not worth having (although spending a hero point to grab +W is a good move in an extended conflict).



 From: Henk Langeveld <henk_at_hlangeveld.nl> To: HeroQuest-rules_at_yahoogroups.com
Cc: t_m_ellis <tim_at_timellis.demon.co.uk> Sent: Sunday, 7 October 2012, 21:54
Subject: Re: [HeroQuest-Rules] Re: Augments and arithmetic are irritating...  

On 07/10/2012 18:30, t_m_ellis wrote:
> I think this might be a clue - don't roll for Augments where
> "Nothing happens" doesn't  make sense.

I definitely second that!

Make it so that whoever wants an augment must describe the worst possible effects of the augment.  If it isn't interesting enough, it isn't an augment.

;)

Henk


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