Next session I run I'm going to try the following things...
- No augments. At all. Ever
- Only additions or subtractions to an ability are going to be lingering bonuses and penalties
- Players can simulate augments by performing another contest (an unrelated action in extended contests) that'll give them an appropriate bonus. And if they mess up they'll pick up a lingering penalty
- This also means no specific ability bonuses or stretches. Your ability is either good enough to use, or it's not
- Remove types of conflict (pyrrhic victories/three way contests) and re-frame the contest
Tell y'all how it works at the start of December!
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