> Yesterday with HeroQuest II augments and arithmetic made the narrative very fractured . Streaming the selection of augments into the narrative was harder.
Selecting a single value is harder?
> Even the equivalent of spending Hero Points is easier, I very rarely mention I'm one. I just skate it across the table to the narrator, narrate how the trait helps me achieve my objective and grab the die for it. In Heroquest II I have to explicit call out the augment so the narrator can do his bit. Also If the augmenting contest fails it's a real "what was that all about then?" as nothing interesting happens mechanically. And you can only use one at a time, even if you have loads of abilities that'd flow into the narrative [2].
You can only use one at a time so you can focus on it.
And, I strongly suggest you use quick augments and not roll. (If a player really wants the possibility of a high augment you could let them roll, but your game will be much, quicker, with the calculation.)
Or are you saying that adding +3 or +4 is complex arithmetic?
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein
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