Re: [HeroQuest-Rules] Augments and arithmetic are irritating...

From: David Dunham <david_at_...>
Date: Mon, 15 Oct 2012 23:08:44 -0400


On 7 Oct 2012, at 06:01, Ashley Munday <aescleal_at_...> wrote:

> Yesterday with HeroQuest II augments and arithmetic made the narrative very fractured . Streaming the selection of augments into the narrative was harder.

Selecting a single value is harder?

> Even the equivalent of spending Hero Points is easier, I very rarely mention I'm one. I just skate it across the table to the narrator, narrate how the trait helps me achieve my objective and grab the die for it. In Heroquest II I have to explicit call out the augment so the narrator can do his bit. Also If the augmenting contest fails it's a real "what was that all about then?" as nothing interesting happens mechanically. And you can only use one at a time, even if you have loads of abilities that'd flow into the narrative [2].

You can only use one at a time so you can focus on it.

And, I strongly suggest you use quick augments and not roll. (If a player really wants the possibility of a high augment you could let them roll, but your game will be much, quicker, with the calculation.)

Or are you saying that adding +3 or +4 is complex arithmetic?

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein

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